

I also noticed in the example that they use this for rendering. returning from main() returns to hbmenu when run under ninjhax close the file because we like being nice and tidy Ret=FSFILE_Write(fileHandle, &bytesWritten, 0x0, buffer,FS_WRITE_FLUSH) //RELYS: Not sure if we want to use FS_WRITE_FLUSH or FS_WRITE_NOFLUSH

Memcpy(buffer,gfxGetFramebuffer(GFX_BOTTOM, GFX_BOTTOM, NULL, NULL), size)

allocate a buffer on linear heap (could just be a malloc fwiw) AyanamiRei0 7 Cthulu: v1.3.5 Manages your 3DS's Activity Log and more. llakssz 2 Colouredgbc: 2017 Coloured carts with the GBC banner. FlagBrew 9 CIAngel: v0.81 Downloads good CIA files right on your 3DS. Size=320*240*3 // RELYS: x resolution * y resolution * 3 colors per pixel Checkpoint 3DS: v3.7.4 Fast and simple homebrew save manager for 3DS and Switch. check for errors : exit if there is one Not sure if FS_ATTRIBUTE_NONE needs to be changed to FS_ATTRIBUTE_ARCHIVE Result ret=FSUSER_OpenFileDirectly(NULL, &fileHandle, sdmcArchive, filePath, FS_OPEN_CREATE, FS_ATTRIBUTE_NONE) //RELYS: Changed FS_OPEN_READ to FS_OPEN_CREATE. create file path struct (note : FS_makePath actually only supports PATH_CHAR, it will change in the future)įS_path filePath=FS_makePath(PATH_CHAR, "/test.bin") Subscribe for more Homebrew Content: For more Homebrew Content: How to HomeBrew 11.1.0 34/11.2.0 35/11.3.0 36 (OLD/NEW 3DS or 2DS) w/ KevExperience.
